While there is no dedicated healing or tanking classes in Guild Wars 2, I’ve designed this build to provide the closet equivalent to a Paladin Healer or “Healadin” for fractal runs. The builds survivability is extremly high at the expense of DPS. This is the best heal build to play in fractals and FAR better than that toxic elitist signet share

So, as we’ve already got a DPS player complaining about supports, I’ll shed some light on the things that I’m doing that many DPS players aren’t, so that they aren’t getting abused with their super aggressive, often brainless gameplay.
- I’m managing Fractal Instabilities like
Mistlock Instability: no pain, no gain &Mistlock Instability: Vengeance so that you don’t have to. Making sure that you can do an “extra” 33% more damage and don’t have to learn how to play classes likeChronomancer orReaper . Try doing Twilight Oasis with out boon-strip. It is not a fun experience and it really messes with our DPS. - I’m providing
reflects in-case you get greedy and decide 200-300 DPS is worth more than your life. - I’m adapting my rotation around variable DPS from one day to the next whereas you’re at most playing around break-bars and dodging big telegraphs. My rotation is far more “fluid” than yours because it varies both with the skill levels of the players that I’m playing with, the DPS they achieve and the demands instabilities make on my gameplay.
- Oh yes, Break-Bars - I’m often using
Consumable CC because your rotation is more important than teamplay, and saving those skills to help out with break-bars would be a “dps loss.” - So ^ I’m breaking out
Bottle andDredge Rifle Consumable CC items with ungrateful PuGs. - I’m providing
stability ,resistance andaegis when you need them. Try playing without them, hrm? hrm?! - I’m thinking ahead about what boons, skills, and utilities we’ll need before we need them. “Responsibility.”
- I’m making more overall decisions related to the entire party than you will do in every daily Fractal because all you have to do is play variations of the same song. Congrats you’re a
Music Box .
I have to keep tabs on the DPS, the skill-level (survivability) and the instability augments (eg;
So, yeah, piss supports off, and we’ll just run with friends. Many of the players that excel at playing support-classes have deep class pools — you need us more than we need you. I don’t have to pug Fractals at reset. I can grab a bunch of a friends a few hours later and we’ll get through them much faster than with a bunch of DPS obsessed gremlins.
The unsung hero of the Honor trait line is
In Valor
In Firebrand
All Tomes are built in a similar way:
- Skill 1 creates an effect in a cone in front of you.
- Skill 2 creates an effect around you.
- Skill 3 is a ground target skill.
- Skill 4 creates a field.
- Skill 5 grants a unique buff to your allies.
- Use this Tome mainly for providing a Fire Field.
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Chapter 3: Heated Rebuke is a CC. It pulls enemies together and can be used from range. -
Chapter 4: Scorched Aftermath creates a Fire Field that can be used to blastMight . -
Epilogue: Ashes of the Just grants an effect to allies that makes them inflict burning on their next attacks. - When running Radiance killing certain enemies will lower the cooldown on this Tome. Keep in mind this will not reset the skills in the Tome.
- A common rotation in this Tome is 4-(5)-exit.
- Use this Tome for emergency healing and cleansing.
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Chapter 1: Desert Bloom heals in a cone in front of you. -
Chapter 2: Radiant Recovery heals and cleanses conditions. -
Chapter 3: Azure Sun gives some boons but will rarely be used. -
Chapter 4: Shining River places a healing field that can also be blasted for extra healing. -
Epilogue: Eternal Oasis converts conditions into boons and grants allies an incoming healing modifier. - When running Virtues entering this Tome also cleanses conditions.
- Common rotations in this Tome are 2-5-4-1-2 for maximum sustained healing or 5-4-2-1-1 for maximum burst healing.
- Use this Tome for massive
Stability ,Resistance or a reflect. -
Chapter 2: Daring Challenge inflicts 1 second ofTaunt on the enemy which is a 75/s soft CC. -
Chapter 3: Valiant Bulwark places a bubble that reflects incoming projectiles. -
Chapter 4: Stalwart Stand places a field that pulsesResistance to allies. This will help dealing with non-damaging conditions such asBlinded andSlow . - There is no set rotation in this Tome, use whatever skills you need for their utility and make sure to press Skill 5 as it is an incredibly strong skill.
- You can camp in this Tome for a few extra seconds to get an extra cast on an important skill, for example a 2nd reflect. However only do this when absolutely needed as you will not have access to the boons and healing your weapon skills provide.
Precast
Rotation
Make Sure to dodge off cooldown for maximum healing output through
- Weapon Swap
- Repeat from Step 1