Background

Celestial Alac Scourge

Good
  • last updated on Wed Jul 24 2024
Gear
Guide
Overview

The Celestial Alacrity Scourge is an easy build to learn and provides excellent support in the form of barrier, might, vulnerability and crowd control.

This build works for several reasons:

  • Most of its support comes through barrier and not actual healing, this means that it does not really benefit from outgoing healing modifiers, allowing for more offensive choices compared to the traditional Heal Scourge builds.
  • Barrier application bypasses healing debuffs like Poisoned and Agony, allowing you to effectively “heal” through Mistlock Instability: Toxic Trail, Mistlock Instability: Flux Bomb and other mechanics that apply one, both or other similar effects.
  • Except for Manifest Sand Shade all your shade skills are instant casts, low cooldown and can be spammed on cooldown through the Life Force generation from Fear of Death , Eternal Life , Weeping Shots , Vile Blast and Harrowing Wave .
  • It has ridiculous amounts of condition cleanses, effectively nullifying the damage pressure of mechanics like Mistlock Instability: Afflicted or the Imbued Shaman from Volcanic Fractal .
  • It has both built-in and acess to high amounts of hard and soft CC .
  • Even though it can only give Fury through Desiccate , most quickness and DPS builds give themselves or the group permanent or high uptimes, allowing you to take other support or offensive utilities.

The build is not locked to any utility skill, you should pick and choose depending on what your party may need. For example, you may swap out Desiccate if you don’t have to cover fury, Trail of Anguish if you don’t need the Stability and Serpent Siphon if you can’t make use of the Aegis.

Equipment
Profession
Heal
Utilities
Elite
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Food
Utility
Relic
Build

Traits

Blood Magic
Soul Reaping
Scourge

Situational Traits

Taken for a bit more party damage if the healing from Life from Death is not needed.
Taken for more personal damage if the Life Force from Eternal Life is not needed.
Taken for more personal damage if the Protection, boon corruption and barrier generation from Herald of Sorrow is not needed.

Defiance Bar Damage

Oppressive Collapse 200 damage with Knockdown
Garish Pillar 200 damage with Fear
Vile Blast 100 damage with Stun
Wail of Doom 300 damage with Daze and Fear
Charge 600/800/1000 damage with Knockdown depending on the size of the hitbox
Spectral Grasp 150-750 damage with Pull (see situational skills)

Situational Skills

Your highest dps option.
A minor dps gain and Life Force generation utility.
A useful 1200 range 5 target Pull that provides an extra 15% Life Force per hit and 150 defiance bar damage per hit, up to five times if you cast it inside a mob with other enemies outside.
Can be taken if you don’t need the CC from Summon Flesh Golem .
A strong boon corrupt which can be used to boon rip on days with Mistlock Instability: No Pain, No Gain.
A useful skill for mitigating projectiles.
A 1200 range teleport skill that can also work as a projectile blocker for fights like Old Tom in the Uncategorized fractal.
A secondary teleport skill that allows one to solo the turret room in the Thaumanova fractal. Also great for consuming conditions on consoles in the Aetherblade fractal.
A useful skill that allows you to double up on blinks.
Only use this skill in organised groups at the dark Phase of the Sunqua Peak Challenge Mode. Copying all slow CC conditions like Immobile and Slow onto the Sorrows, which requires certain classes like a Specter to become an alternative of Spectral Grasp .
General Information

Shade Skills

In order to utilize shade-skills you either place a shade onto your target or stay within 180 range yourself.

Rotation

This build does not have an actual rotation or a skill priority, most of your skills will be used on cooldown unless you need to delay them to deal with mechanics, your shade skills are instant casts and your utilities are going to be changed and used whenever necessary.

Opener

  1. Manifest Sand Shade (ideally precasted)