The
This build works for several reasons:
- Most of its support comes through barrier and not actual healing, this means that it does not really benefit from outgoing healing modifiers, allowing for more offensive choices compared to the traditional Heal Scourge builds.
- Barrier application bypasses healing debuffs like
Poisoned andAgony , allowing you to effectively “heal” throughMistlock Instability: Toxic Trail ,Mistlock Instability: Flux Bomb and other mechanics that apply one, both or other similar effects. - Except for
Manifest Sand Shade all your shade skills are instant casts, low cooldown and can be spammed on cooldown through the Life Force generation fromFear of Death ,Eternal Life ,Weeping Shots ,Vile Blast andHarrowing Wave . - It has ridiculous amounts of condition cleanses, effectively nullifying the damage pressure of mechanics like
Mistlock Instability: Afflicted or the Imbued Shaman from Volcanic Fractal . - It has both built-in and acess to high amounts of hard and soft CC .
The build is not locked to any utility skill, you should pick and choose depending on what your party may need. For example, you may swap out
- Celestial
- Celestial
- Celestial
- Celestial
- Celestial
- Celestial

Traits
Blood MagicSituational Traits
| Taken for a bit more party damage if the healing from |
| Taken for more personal damage if the Life Force from |
| Taken for more personal damage if the |
Defiance Bar Damage
| 200 damage with |
| 200 damage with |
| 100 damage with |
| 300 damage with |
| 600/800/1000 damage with |
| 150-750 damage with |
Situational Skills
| Your highest dps option. |
| A minor dps gain and Life Force generation utility. |
| A useful 1200 range 5 target |
| Can be taken if you don’t need the CC from |
| A strong boon corrupt which can be used to boon rip on days with |
| A useful skill for mitigating projectiles. |
| A 1200 range teleport skill that can also work as a projectile blocker for fights like Old Tom in the Uncategorized fractal. |
| A secondary teleport skill that allows one to solo the turret room in the Thaumanova fractal. Also great for consuming conditions on consoles in the Aetherblade fractal. |
| A useful skill that allows you to double up on blinks. |
| Only use this skill in organised groups at the dark Phase of the Sunqua Peak Challenge Mode. Copying all slow CC conditions like |
- Any Punishment type skill will corrupt one boon from enemy targets.
- Dodging will create a
Lesser Mark of Blood that will grantRegeneration to yourself and nearby allies when triggered. - If you need more boon strip for
Mistlock Instability: No Pain, No Gain orMistlock Instability: Vengeance , replaceSuperior Sigil of Demons forSuperior Sigil of Absorption ,Vile Blast ,Oppressive Collapse ,Garish Pillar ,Wail of Doom and any other hard CC orFear skill you slot will trigger it.
Shade Skills
In order to utilize shade-skills you either place a shade onto your target or stay within 180 range yourself.
- Maintain at least 1 shade at all times.
- Using your shade skills will add additional applications of
Torment andVulnerability (fromUnyielding Blast ). - The standard setup will allow you to spam all shade skills on cooldown.
-
Nefarious Favor will convert one condition on allies to a boon. -
Sand Cascade will grant allies barrier, 2 stacks ofMight andAlacrity fromAbrasive Grit andDesert Empowerment . -
Garish Pillar will apply 2 seconds ofFear , heal, teleport to you and partially revive downed allies throughTransfusion . -
Sandstorm Shroud will pulse 4 times barrier, 2 stacks ofMight ,Protection ,Alacrity and heal allies throughAbrasive Grit ,Herald of Sorrow ,Desert Empowerment andLife from Death -
Manifest Sand Shade can be used to target the Anomalies in the Shattered Observatory fractal or Sorrows in the Sunqua Peak fractal. AScourge counts as a shade activator itself and will also hit any targets within the range of your shade abilities. - Additionally shade effects do not stack, they only expand the area in which they get applied.
This build does not have an actual rotation or a skill priority, most of your skills will be used on cooldown unless you need to delay them to deal with mechanics, your shade skills are instant casts and your utilities are going to be changed and used whenever necessary.
Opener
-
Manifest Sand Shade (ideally precasted)