The
This build possesses a decent amount of self-sustain, due to
Overall, this build is an excellent pick if taken as an alt class: it is meant for players who enjoy high-risk, high-reward rotations. Played correctly, it is excellent in PuGs on single-target bosses such as the ones from Challenge Mode Fractals, most notably Sorrowful Spellcaster (Light Ai) and Ensolyss, or any boss with little to no phases, as well as multiple add phases, such as the ones from Shattered Observatory.
A playlist of videos showcasing the
We do not recommend running these builds in Shattered Observatory for new players or beginners, as positioning is most important there, and jumping
Note that there are two slightly different variants of this build: one is meant for bosses with very short phases such as Ensolyss or Light Ai; the other one is meant for longer fights, where you will need to sustain damage for a longer period. This will also depend on your group. It will always be better to use the latter with people you do not know well, or in situations where your party doesn’t bring enough damage.
The
The
High-Burst Variant
This variant is meant for short-duration fights or bosses with short phases; without any Cantrip slotted, take
No Pain, No Gain Variant
Watching videos of players performing the rotation for this build, one might think that it is easy to play; after all, the
- The
Condi Deadeye has three primary damaging abilities:Malicious Sneak Attack ,Repeater , andShadow Strike . Due to the nature ofShadow Strike (which has to be cast to enableRepeater ), this rotation becomes very tricky, as it forces your character to Shadowstep Backwards: This is because the intention behind designing the Pistol/Dagger setup was probably to make a kiting kit, and it was never really meant to be a Best in Slot DPS kit. One way to bypass this is to jump during, or immediately after castingShadow Strike . Not only is it an inconvenience for the rotation, but it also lowers your DPS slightly, as there will be a small, but significant delay where you will still be up in the air, unable to make your next move. It is necessary to jumpShadow Strike sometimes, such as when Dark Ai pulses AoEs in a set ring pattern, so as not to lose too much health, and fall into Downstate far away from your friends. -
Shadow Strike can see its range alleviated by positioning the camera at a steep angle, above your character, and running inside of the hitbox. The latter reduces the porting range to approximately 400 units while combining the two reduces the range to about 180 units (courtesy of Darkz ). - The rotation requires a good sense of timing, as do pretty much all
Deadeye builds, to maximize your DPS: timing some abilities incorrectly, such asMercy (which will consume your Malice in exchange for some Initiative points), can have dramatic consequences for the rest of the fight: you might end up being completely unable to use any ability whatsoever because you have run out of Initiative points to spend. Not being able to use abilities keeps your Malice bar too low, and this chain reaction can leave you powerless to do anything until you can useMercy orDeadeye's Mark again. - Missing an ability like
Shadow Strike or hitting nothing but thin air withRepeater , both of which might happen from being out of range, will unnecessarily use up some of your Initiative, and might delay yourMaleficent Seven which could cause some issues for the rest of the fight, like not filling up your Initiative bar at the proper moment. - It is important to learn the rotation by heart, if you do not fully understand the Malice mechanic. abilities such as
Malicious Sneak Attack are only enabled when you are under the effect ofStealth ; notably, the latter has additional effects when Malice is consumed, so it is important not to useMercy before, or while casting it. Specifically,Mercy should always be used upon completing theMalicious Sneak Attack , so as not to interfere withstealth -application skills like the random F2 Stolen skills (Steal Time , …),Hide in Shadows orShadow Meld . - Stolen abilities (
Steal Health ,Steal Strength …) should not be used if you have less than four Malice points, as four of them ought to be consumed to provide you withStealth , enablingMalicious Sneak Attack . -
Payback is a key trait that will lower the cooldown of all of your Utility Skills by 20% of their total cooldown after killing a Marked target. Targets can be Marked withDeadeye's Mark . A good way to reset yourDeadeye's Mark in order to reapply it to a new foe is to runMercy . It is essential to run this trait on every CM boss, as it will allow you to precast additionalPrepare Thousand Needles on Ensolyss, or more Venom Skills on all of the other bosses. We also recommendMercy on bosses such as MAMA, Siax, Skorvald, Artsariiv, and Arkk so as not to run out of initiative, and allow for more procs ofPayback . Note thatDeadeye's Mark will always reset upon your Marked target’s death. - Lastly, it should be noted that
One in the Chamber is a crucial trait for longer fights, as the use of a cantrip likeShadow Meld orMercy will allow you to use a second Stolen ability, on top of the one that theDeadeye's Mark gives you every twenty seconds or so.
Golem rotation
Precasting
All Damaging Venom Skills should be casted on the Mistlock Singularity:
- On Dark Ai, make sure to precast venoms on your
Thieves Guild minions, as every boon and special ability effect currently on you will be stripped upon starting the encounter. - Spam
Cluster Bomb formight blasts on the Mistlock Singularity.